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Cinematic Alpha Says Arrivederci to Sampling with Orchestral Granularity

Forums › DEALS › Virtual & Physical Music Gear Deals › Cinematic Alpha Says Arrivederci to Sampling with Orchestral Granularity

Tagged: cinematic alpha, final product, soundbox

  • This topic has 0 replies, 1 voice, and was last updated 1 month, 3 weeks ago by andrewfly.
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  • May 5, 2026 at 9:25 pm #1000048357
    andrewfly
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      @andrewfly

      After years of creating sample libraries for composers, producers, and sound designers, Cinematic Alpha says arrivederci to the world of sampling with two final releases: Orchestral Granularity and Vocals 3.0 for Soundbox.

      These two libraries represent two different sides of Cinematic Alpha’s sound: the orchestral, emotional, and textural world of Orchestral Granularity, and the human, haunting, and cinematic vocal world of Vocals 3.0.

      Together, they close one of the most intense and meaningful creative chapters in our journey.

       

      Orchestral Granularity
      Orchestral Granularity is a collection created for composers looking for organic orchestral textures with a modern hybrid character.

      Built around granular strings, mallets, and winds, the library explores emotional, ambient, dramatic, and cinematic sound design, offering a palette designed for film scoring, underscore, trailers, and modern media composition.

      Main Features
      – 3 Volumes
      – 66 Presets
      – 33 Sound Sources
      – Granular strings, mallets, and winds
      – Organic orchestral textures
      – Designed for emotional, ambient, dramatic, and modern hybrid cinematic scoring
      – 4.2 GB in FLAC format
      – 7.2 GB uncompressed
      – Fully editable presets
      – Created in part with SPARK 2

      – 16 GB RAM and 12 GB RAM recommended

      Orchestral Granularity reflects the more experimental and atmospheric side of Cinematic Alpha: evolving textures, fragile orchestral colors, and organic sound design shaped for composers who need emotion, movement, and depth.

      Intro price: $49 (Valid until May 11, 2026)

      Regular Price: $79

      Link: https://cinematicalpha.com/b/orchestralgranularity

       

       

      Vocals 3.0 for Soundbox
      Vocals 3.0 for Soundbox brings together the best of Cinevox and Vocals, completely redesigned for Audiomodern Soundbox.

      This release is built around haunting vowels, intimate adlibs, spooky pads, and organic vocal textures, creating a cinematic vocal palette for horror, mystery, ambient music, trailers, emotional scoring, and modern productions.

      The first version of Vocals was used by Iván Martínez Lacámara in Money Heist Season 4 and Season 5, making this final vocal release especially meaningful in the history of Cinematic Alpha.

      Main Features
      – 91 Sound Sources
      – 143 Presets
      – 988 Samples
      – 4 Vocal Characters: Amnesia, Kate, Laura, and Jada
      – Haunting vowels
      – Intimate adlibs
      – Spooky pads
      – Dark cinematic vocal textures
      – Organic vocal sound design
      – 988 Samples (FLAC 6,5 GB and Uncompressed WAV 12 GB formats)

      – 16 GB RAM and 12 GB RAM recommended

      Designed for Audiomodern Soundbox

      Vocals 3.0 moves from fragile human tones to ghostly sound-design layers, giving composers and sound designers an immediate vocal world that feels human, mysterious, and ready to become part of the score.

      Intro price: $49 (Valid until May 31, 2026)

      Regular Price: $79

      Link: https://cinematicalpha.com/b/vocals3forsoundbox

       

      A Final Chapter, Not a Goodbye
      With Orchestral Granularity and Vocals 3.0, Cinematic Alpha closes its sampling chapter with two libraries that represent the heart of our sound: orchestral emotion and human voice.

      We started this journey with voices, and in a poetic way, we close it with voices too.

      This is not goodbye.

      It is an arrivederci.

      Now it is time for Cinematic Alpha to take the space needed to build the next chapter: new software tools created to help musicians and composers during the creative process.

      I’m a film composer and sound designer, and I love my job. I strive to give my best every day. If you need anything, you can reach me here on the forum or at andrew@cinematicalpha.com.

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